Ethereal-dev: Re: [Ethereal-dev] more games protocols added

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From: "Dr. Uwe Girlich" <Uwe.Girlich@xxxxxxxxxxx>
Date: Fri, 22 Jun 2001 18:20:14 +0200
On Fri, Jun 22, 2001 at 03:01:17PM +0200, Carsten Buchenau wrote:
> On Thu, Jun 21, 2001 at 05:24:32PM +0200, Dr. Uwe Girlich wrote:
> > I just added (in addition to Quake) support for QuakeWorld and Quake2.
> > The actual game data (who is where and does what?) wont be dissected. I could
> > do it easily but I think nobody is really interested in these game-internal
> > data.
> If it is information like "Player named AAA logged in to Server BBB.com,
> playing Deathmatch Map CCC" - fine, this is as useful as supporting the
> protocol in Ethereal and should therefor be included.
OK, I'll decode the login procedure a bit further and more clearly.

> But if it is like "Player AAA is in Room BBB of Map CCC, actually launching
> a rocket" I agree that this is not needed.
That was what I had in mind.

> [ I haven't seen a decoded Quake-Session yet, so I'm sorry if my question
> would have been answered by doing so ]
I'll post some capture files later on.

Bye, Uwe