Wireshark-dev: Re: [Wireshark-dev] [Wireshark-commits] wireshark-win32-libs rev 233: /tags/2009
From: "Gianluca Varenni" <gianluca.varenni@xxxxxxxxxxxx>
Date: Fri, 17 Apr 2009 13:57:52 -0700

----- Original Message ----- From: "Gerald Combs" <gerald@xxxxxxxxxxxxx>
To: "Developer support list for Wireshark" <wireshark-dev@xxxxxxxxxxxxx>
Sent: Friday, April 17, 2009 11:26 AM
Subject: Re: [Wireshark-dev] [Wireshark-commits] wireshark-win32-libs rev 233: /tags/2009-04-16/


Bill Meier wrote:
gerald@xxxxxxxxxxxxx wrote:
http://anonsvn.wireshark.org/viewvc/viewvc.cgi?view=rev&root=Wireshark-win32-libs&revision=233

User: gerald
Date: 2009/04/16 11:07 AM

Log:
 Update the WinPcap Developer's Pack.


Compiling capture_if_details_dlg_win32.c with VC6 now errors out with a
"can't find: Ntddndis.h"

Digging into this [just a bit :) ]  I see that the updated Winpcap
Developer's pack no longer has ntddndis.h in its' include directory.

Since this is not an issue when compiling with VC9 I'm guessing that
maybe the VC9 SDK has Ntddndis.h while the VC6 libraries do not.

So: Is it the case that the WinPcap Developer's pack no longer
supports VC6 ?

If so, maybe this means that it's time that Wireshark also no longer
supports VC6.


Or: am I missing about how all this works....

According to the WinPcap changelog at
http://www.winpcap.org/misc/changelog.htm, a local version of Ntddndis.h
was included in releases up to (but not including) 4.1 beta2. This
version was missing some definitions that are present in the version of
Ntddndis.h that ships with the Microsoft Platform SDK.

The missing definitions are in capture_if_details_dlg_win32.c, but the
trick is to enable them if they're needed. I checked in a change which
should fix compilation for Visual C++ 6 plus its default platform SDK,
but it will fail if you have a newer platform SDK installed.

We might want to add a newer SDK, e.g. the Windows Server 2003 R2 SDK
(http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en)
as a requirement for building under Visual C++ 6.

Uhm, I would be careful in doing that. As far as I know never SDKs are supposed not be compatible with VC6 (some linking issues, if I remember well). I remember of having read it on some MS employee blog, but I have no idea where to find it...

GV


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