Ethereal-users: Re: [Ethereal-users] Developing ethereal for windows

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From: "Piccola,Richard M." <rpiccola@xxxxxxxxx>
Date: Mon, 20 Nov 2000 09:06:31 -0500
> 3. I read in README.win32 :
> "However, if you have a Unix system handy, you can
> first build on Unix to create the source files that these tools make,
> then run the build on Windows.  That will avoid the need for these
> tools on your Windows computer. "

> Can you explain ,what's exactly the meaning of "create the source files"???


It is my understanding that parts of the Ethereal source are "hybrid"
files, part C code and part something else.  There are certain utilities
(for example, Bison, Flex and Python) that can "convert" these hybrid
files to C code, thereby "creating the source files".  Some of these
utilities come with Unix.  Therefore, if you have a Unix system handy,
use the utilities that come with it to convert these files.  Now you'll
have strictly C code, and use your favorite C compiler from there.
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