Ethereal-dev: [Ethereal-dev] Better define the meaning of the bugzilla severities and reduce t
Hi List!
To my experience, having three levels of severity is just enough to
express all possible incoming bugs. This makes it a lot easier for the
reporter to set this entry and won't really reduce the information of
this field.
In addition to this an "enhancement" severity should be available for
new feature requests and a "blocker" severity can be handy to raise the
importance of an already existing entry to sort out things to be done
before a release.
Everything more than this is just overkill and simply will complicating
the handling and confuse the reporter.
So IMHO we should better define what the severities actually mean and
slightly reduce the number of severities:
- a blocker bug is something security critical or something that
generally will prevent working with common Ethereal functions (e.g. a
crash while saving a libpcap capture file) for the majority of users ---
this severity should only be set by a developer --- these bugs must be
fixed before a new release
- a critical bug is something really annoying but probably less commonly
appearing (e.g. a crash while saving to a special capture file format),
or only appearing under special circumstances --- these bugs should be
fixed before a new release
- a normal bug is something annoying like a wrong display of data or a
function not working as expected
- a minor bug is something that could be fixed later as it's not that
important (e.g. a typo in a label), inconsistent GUI elements, ...
- an enhancement is, well, an enhancement
An explanation page (like the current "Ethereal" vs. "Web sites" page)
would be really nice :-)
Any comments on this?
Regards,ULFL