Ethereal-dev: Re: [Ethereal-dev] Creating a stable branch
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From: Gerald Combs <gerald@xxxxxxxxxxxx>
Date: Thu, 16 Mar 2006 15:42:42 -0600
Ulf Lamping wrote: >> Once the Coverity defect count goes to zero I plan on creating a stable >> branch, which shall only receive bug fixes. > What about the bugzilla entries. I just had a look and marked all bugs > as critical which are causing a crash, > there are ten critical ones left. They need to be fixed as well. > However, who will actually do the bug fixing in the branches? Let's be > honest: We currently cannot (or don't want to?) keep pace with the new > bugzilla bugs rushing in. And there are not that many developers really > fixing bugs of the existing code base. I think if there's a goal in sight (e.g. "0.99.3 won't be released until bugs 850, 855, and 858 are fixed") then there will be more of an incentive to fix bugs. > Why creating another 1.0 branch instead of simply continuing the 0.99? > Once there's the 1.0 out there's no reason to maintain the 0.99 branch. > We can continue with 1.0.1 and so on for the stable versions. > > Please don't underestimate the effort which each new branch (not > creating but maintaining it). I'm doing this all day and it can be > *very* annoying. So preventing too many branches is usually a good idea. Sounds good. I've run into this myself in the private branches I maintain. > BUT: We shouldn't try to get a release without having release quality. > That includes IMHO at least security related things like privilege > separation and the updater function for the Win32 platform finished. Couldn't these be milestones for each 0.99 release, leading up to 1.0? For example: 0.99.0: Fix Coverity bugs Fix Bugzilla "critical" and "blocker" bugs 0.99.1: Finish capture privilege separation TCP reassembly updates Fix Bugzilla "critical" and "blocker" bugs 0.99.2: Version checking. Windows updater. TCP reassembly updates Fix Bugzilla "critical" and "blocker" bugs 0.99.3: Finish TCP reassembly Fix Bugzilla "critical" and "blocker" bugs 1.0.0: Fix Bugzilla "critical" and "blocker" bugs >> I'm not sure what to call any unstable releases that come from the trunk >> _after_ the 0.99 branch, however. >> > Why not following the usual way "odd" for development and "even" for > releases, with a 1.2 or 2.0 for the next release and so on. > > 0.99.0 0.99.1 1.0.0 1.99.0 2.0.0 > / / / / / > 0.10.14 0.99--------------------- 1.1.0 1.1.1 > 1.99--------- 2.1.0 2.1.1 > / / / / > / / / > ---------------------------------------------------- ... > -----------------------------> Trunk Sounds good. Do we want to name the branches according to their target release, e.g. "trunk-1.0" instead of "0.99"? > However, I'm *really* unsure if we can provide the effort of maintaining > both the developer and the release version. After a relative short time, > both versions will differ a lot, so merging changes from the release to > the devel or vice versa are practically impossible, resulting in having > to code two implementations for a bug fix (doing bug research twice, > etc.), which is obviously annoying. > > Another problem is: When to release a new stable version? Doing a > release too late results in a lot of double effort and releasing it too > early results in several new fresh bugs. > > Maybe I'm looking at things to complicated and this will work perfectly :-) You probably aren't. My main focus is making our development process more secure. If you can come up with a way to do this that's simple and easy, I'm all ears. :)
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- From: Gerald Combs
- Re: [Ethereal-dev] Creating a stable branch
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