Hi Mike,
I'm a jaws user myself, but also have acccess to supernova and windoweyes
... I would also be willing to help out, but I can't dedicate terribly too
much time to the coding. I will dedicate even more time to testing however
....
So glad to see someone who knows about jaws and windoweyes ... Mind if I ask
how come?
Take care,
Sina
-----Original Message-----
From: ethereal-dev-bounces@xxxxxxxxxxxx
[mailto:ethereal-dev-bounces@xxxxxxxxxxxx] On Behalf Of Mike Duigou
Sent: Wednesday, October 26, 2005 8:19 PM
To: Ethereal development
Subject: Re: [Ethereal-dev] Ethereal and accessibility?
Guy Harris wrote:
> The application was originally designed and written before GTK+ *had*
> any support for accesibility - it was originally written for GTK+ 1.0,
> and then converted to support 1.0 and 1.2 (and then the 1.0 support
> was removed), and then converted to support both 1.2 and 2.0.
I looked online to see if I could figure out why Ethereal still supports GTK
1.2. The most relevant page seemed to be from the wiki :
http://wiki.ethereal.com/Development/DropWin32GTK1
Which I note hasn't been updated in about a year. Has anything changed with
the GTK2 situation on Windows?
Are there any plans to phase out GTK 1.X? (and depending upon the answer,
"When?" or "Why not?") Perhaps a wiki page could be added to preserve the
current answer and foster future discussion as things evolve.
> It might be useful if somebody who had the time to audit the GUI code
> and make the changes needed to support ATK - ideally in such a fashion
> as to handle GTK+ 1.2 as well. This might involve doing more wrapping
> of raw GTK+ APIs than we're doing now, and modifying existing
> wrappings (GTK+'s APIs aren't always enough - there's no convenient
> way, at least in GTK+ 1.2, to create a dialog box and *automatically*
> arrange that the Esc key close it, the Enter key activate an "OK"
> button, etc., so we have a bunch of wrappers for those things).
Some ATK support should come "automagically" by just switching to GTK 2.X
APIs. For things like menus and text edit controls the ATK support is built
right in for the standard controls. The developer doesn't need to do
anything special for basic support. You do still need to do some work to
make sure icon buttons are labelled, etc.
I'm not experienced with the ATK APIs but I'd be very willing to help test
and have access to Windows PCs with JAWS and Window Eyes (the two most
popular screen readers in North America) and to Linux and Solaris PCs with
Gnome 2.6 and 2.10 for gnopernicus.
Mike
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