Ethereal-dev: RE: [Ethereal-dev] organizing ethereal? - dynamicly loading dissectors
I originally had about 10 dissectors written as plugins but
was asked to change them to static dissectors because some OSs
don't support plugins.
> -----Original Message-----
> From: ethereal-dev-bounces@xxxxxxxxxxxx
> [mailto:ethereal-dev-bounces@xxxxxxxxxxxx]On Behalf Of Jason House
> Sent: Tuesday, October 21, 2003 6:33 AM
> To: ethereal-dev@xxxxxxxxxxxx
> Subject: [Ethereal-dev] organizing ethereal? - dynamicly loading
> dissectors
>
>
> I'm trying to break this into 3 threads...
> (my comments art at the bottom)
>
> > - The executable is 6 MB, which is fairly normal for a major system
> > component, but unusual for a diagnostic tool. I presume most
> of that is
> > dissectors, and it's worth noting that any given instance of
> ethereal is
> > unlikely to appreciate the vast majority of those. And to add
> or modify a
> > dissector, you have to build and haul around that whole lump.
> [snip]
> > I think people would find ethereal easier to work with on lots of
> > different levels if
> [snip]
> > 2) the executable loaded dissectors dynamically as needed; and 3)
> > the filter descriptions were in a separate file, or even a whole tree.
> >
> > I'm willing to work on doing this, but I thought it might have already
> > been discussed and found undesirable.
>
>
> I don't think that this exact topic has been discussed. I've seen some
> mention of more extensive plugin usage.
>
>
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