Ethereal-dev: [Ethereal-dev] TCP Reset packets

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From: "Fiach Reid" <fiachreid@xxxxxxxxxxx>
Date: Tue, 11 Dec 2001 16:19:44 +0000
Hi,

I'm doing a project for a small ISP in the US. They want to develop a system to limit bandwidth during peak times. What I was thinking of was to send TCP Reset packets to users consuming too much bandwidth.

As I believe, If you try to connect to a server on the wrong port you get a RST packet, which automatically closes the connection. This is a

failed TCP connect from

 193.61.180.128 (C1.3D.B4.80) [bytes 27-30 Packet 1]
 MAC Address (00-50-Da-41-FA-46) [bytes 7-11 packet 1][bytes 0-6 packet 2]
 to
 193.61.228.17 (C1.3D.E4.11) [bytes 31-33 Packet 1]
 on port 23 (0017) [bytes 37-38 packet 1][NOT packet 2?]


Packet 1: Ü#6 PÚAúF E  0ZL@ €…nÁ=´€Á=äó )º    p  „Ä  ´
Packet 2: PÚAúF Ü#6 E 8&z 5D>Á=äÁ=´€9¯ E 0ZL@ unÁ=´€Á=äó )º

What suprises me is that there is so many differences between the SYN and RST packet. Have I made a horrible error of judgement here, is the
second packet ICMP?

Please reply to my email address (fiachreid@xxxxxxxxxxx), I need to have an expert on my side on this project. I should mention that this is a commercial project. So at a later date, I could arrange some
partnership scenario with my client, but this is early days yet.

 Best Regards.
 Fiach Reid.

www.eej.ulst.ac.uk/remote-viewer
<a href="http://www.eej.ulst.ac.uk/remote-viewer";>Remote Viewer</a>


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