Ethereal-dev: RE: [ethereal-dev] Quake dissector

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From: Jeff Foster <jfoste@xxxxxxxxxxxx>
Date: Thu, 27 Jul 2000 09:54:11 -0500
> 
> The actual game data (the real bandwidth waster) goes between any
> non-privileged UDP ports, so we have our old problem of run-time port
> allocation after other packetes described the port to use already.

Why is creating run-time port allocation a problem? In the first dissector
you just create a "conversation" using the information provided to setup
the secondary connection.  As I remember you can do this on either TCP or
UDP connections.  Check the socks or MSproxy dissector for information on
how to do this.

Jeff Foster
jfoste@xxxxxxxxxxxx