Ethereal-dev: Re: [ethereal-dev] Linux to Win32

Note: This archive is from the project's previous web site, ethereal.com. This list is no longer active.

From: Guy Harris <guy@xxxxxxxxxx>
Date: Wed, 26 Jul 2000 13:23:48 -0700 (PDT)
> I have developed a plugin for ethereal on Linux. Can somebody give me a 
> brief description on how to port my plugin to ethereal on win32?

	1) Put your plugin into a subdirectory of "plugins", as is the
	   case for the Gryphon plugin.

	2) Make sure you include "plugins/plugin_api.h".

	3) If your plugin has a "Makefile.am" file similar to the one
	   for Gryphon, give it a "Makefile.nmake" similar to the one
	   for Gryphon as well.

	4) Don't use any functions present in UNIXes but not present in
	   Win32 (and for which we don't provide a substitute function
	   in Ethereal itself).

Rules 1, 2, and 3 could perhaps be summarized as "set up your plugin
just the way the Gryphon plugin is set up".