Ethereal-dev: Re: [ethereal-dev] Compile problem with UCD-SNMP 0.4.1?

Note: This archive is from the project's previous web site, ethereal.com. This list is no longer active.

From: Guy Harris <guy@xxxxxxxxxx>
Date: Thu, 16 Mar 2000 11:09:43 -0800 (PST)
> WITH the updated developers RPM, the ethereal 0.8.4 compile went
> smoothly and we are once again very happy users. Thanks for a great
> package. Even the Windows folks are getting envious. ;-)

If they're getting envious, they should take a look at the
"README.win32" file in the source distribution, and at

	http://ethereal.zing.org/distribution/win32/

although, as the "README.win32" notes, they'll also need the stuff from

	http://netgroup-serv.polito.it/windump/

as I think the 0.8.4 binaries were linked with those libraries.

The version of GTK+ for Windows doesn't have the prettiest user
interface on the planet (for example, the underlines on menu bar items
indicating what letters are the mnemonics are too short, and the font I
get, at least on my machine, is a little unattractive), and it's a
GTK+-style rather than a Windows-style UI, and packet capture only works
if it can look up your machine's host name in a hosts database (due to
the way the Win32 libpcap gets the IP address and netmask - I have code
that does it the right way on NT, but it does so by digging into the
registry, and Windows 9x doesn't have the same entries, so I haven't
sent the change to the folks at the Politecnico di Torino yet), and when
it does work it suffers from the same problem that it used to suffer
from on Linux (and may still suffer from on other UNIXes), namely that
the UI doesn't respond to user input until a packet arrives, but at
least it works somewhat, and can be used to read existing captures.